SwarmCoder is a multi-agent system, and model selection is a per-task cost decision: each agent runs on the cheapest model that can do its job well. Expensive frontier models are reserved for judgment; the bulk of the token volume — the workers — runs as local swarms on your own hardware.
Frontier models are needed where there is no test in front of the output.
Workers get eight attempts and a verification gate, so cheap local models are enough. The judgment roles get one shot at an artifact nothing downstream can mechanically check — that is where the frontier spend goes, and it scales with the number of tasks, not with tokens.
One shot each at an artifact everything downstream inherits. This is the small, bounded part of the bill.
Real judgment, but structured and narrow — a capable mid-tier model is enough.
Where the tokens actually go. All of it on your hardware, at the cost of electricity.
Frontier token prices are heavily subsidized today, and there is no guarantee that lasts. Most agentic coding platforms are architected in the other direction — consuming more frontier tokens with every release. If that pricing ever turns real, those architectures become cost-prohibitive overnight.
SwarmCoder's split is a pre-emptive answer. Cloud cost scales with the number of tasks — a handful of small, structured judgment calls per story, enforced by a hard per-run cap. Local cost scales with implementation tokens, and those are priced in electricity on hardware you own.
If frontier prices rise 10×, the judgment slice of a SwarmCoder run rises with them — and the 95% of token volume that is local does not move at all.
Agentic software development with full traceability — built on ZeroZ4j by Franz Schöning, Principal Enterprise Architect.